![]() The air slows down from the flight speed to subsonic velocity through the shockwaves, then to about half the speed of sound at the compressor through the subsonic part of the inlet. For supersonic aircraft, the inlet has features such as cones and ramps to produce the most efficient series of shockwaves which form when supersonic flow slows down. Thus the internal profile of the inlet has to accommodate both accelerating and diffusing flow without undue losses. Air enters the compressor at about half the speed of sound so at flight speeds lower than this the flow will accelerate along the inlet and at higher flight speeds it will slow down. The duct length is minimised to reduce drag and weight. This occurs on the ground from cross winds and in flight with aircraft pitch and yaw motions. Air intake (inlet) - For subsonic aircraft, the inlet is a duct which is required to ensure smooth airflow into the engine despite air approaching the inlet from directions other than straight ahead.Major components of a turbojet including references to turbofans, turboprops and turboshafts: 1.0.0 Target game version is (0.2.4.Basic components of a jet engine (Axial flow design) The shape of the cooling fan spinning at the top of the cooling tower is now the same as a windmill. However, the cooling tower's power consumption also rose to 3000 hp. To make it more eager to build, the turbine's power output has risen to 8,000 hp. Tip: Water recovery rates are affected by working speed. The speed of water production in the cooling towers was reduced to 20/3h to balance the increased basic work speed of beavers and golems. The geothermal plant no longer affects the beaver's reproductive rate because the status has been removed from the base game. Timberborn version v0.2.5.1 is now supported. Also, the power shaft connected to the flywheel now rotates in the correct direction.Īdd Deutsch translation by juf0816. The power connections are now easier to understand. Power generation and consumption doubled. Science points are now needed to unlock the facility. Timberborn version v0.2.9.1 is now supported. Timberborn version v0.3.4.3 is now supported. Changelog 1.1.0 Target game version is (v0.3.4.3) - 8 (Insignificant) Beavers can walk through the top of the Hot Dry Rock Geothermal Turbine. (Insignificant) A bridge can be built through the chimney. This is intentional to connect the cooling towers to the Hot Dry Rock Geothermal Turbine. (Insignificant) At certain points in a Hot Dry Rock Geothermal Turbine, something other than a cooling tower can be built. (Insignificant) Cooling towers can produce water even if the geothermal plant was not in operation. It is functionally connected without any problem. (Insignificant) You may get a warning that the power is not connected even though the blue gear shadow is displayed. This could be a problem if the connection between the cooling tower and the geothermal turbine is far apart. (Needs attention) Somehow, the beaver goes through a geothermal turbine once it has taken the water out of the cooling tower. This mod was made from Elec's ExtendedArchitecture, so the license follows the original mod. Remember that you will also need to install any mods that are dependencies. If you install manually, put the downloaded folder in the folder where Timberborn.exe is located \BepInEx\plugins\ Other versions will probably not work (and may crash the game). ![]() This mod is currently only supported in Timberborn version 0.3.4.3. It can only be built on top of a Hot Dry Rock Geothermal Turbine (note the orientation). This facility consumes metal blocks, treated planks and energy to produce water. A sufficiently high level of happiness would offset this. By the way, the underground ruins were used by humans for deep geological disposal (headcanon), so beavers suffer from radiation damage. No water? Well then.I guess it's time to remind you that you are a beaver. Make sure there is enough water and pumps nearby. It can be built only on top of underground ruins. This facility consumes vast amounts of water to produce energy. It should bring a challenge to the end game. This mod adds a geothermal power plant to be built on top of the underground ruins, and a cooling tower. By the way, don't you have a surplus of underground ruins? ![]() Beaver civilization has now entered the machine age! Factories here and there are producing large quantities of goods, and the demand for energy is higher than ever.
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